Apocalypse Go: A Mobile Game
The what
Apocalypse Go is a tap to survive apocalyptic simulator based on the continental US and on the podcast Letters to Humanity. End of the world scenarios are divided into sections of the US, where players can unlock and level up areas. This mobile app has a simple, spooky analog feel, with a color palette and styling like the podcast cover art.
The how
Design process
Developing a mobile experience for a purely audio topic was definitely challenging, but the idea of a tap to survive mobile game saved the day. With this game idea in mind, I knew that I wanted to create an engaging experience without it being too overblown or complicated.
Apocalypse Go has a minimalistic, yet analog feel that has been created by using the same color palette, fonts, and line art styling as the podcast cover art, with the exception of the teal Fira Code that indicates this app is a simulator and also contributes an analog feel to a mostly sleek, simple design. The muted color tones, rounded boxes and fonts, and placing of the text help the app feel “full” without overcrowding pages. I also chose a streamlined, smooth design instead of the gritty undertone that most apocalyptic games seem to have.
The “Tapping” page shows a mid-simulation example of a game in progress. Teal levels above and the circle timer indicate how well the player is succeeding. Badges to the left can help boost the users survival rates when tapped on, but they aren’t easy to earn. The grey floating arrows are feedback, indicating that tapping is occurring, while the growing red radar circles indicate the impending disaster. Fun, red flavor text in the top right adds to the urgent feel of the app, indicating how the scenario is affecting the population at large.
At the end of every simulation there is a Simulation Report that lists the overall survival rate achieved during the game. It also displays what badges have been earned and gives the players an option to try again or move to a different simulation.
When all simulations have been unlocked, their colors and levels are displayed, and the app no longer has a blank feel to it.
The why
Strategic approach
With a topic based off of a purely audio medium, I had to walk a fine line of creating an experience that would add to my topic and be valuable to my audience. Past ideas such as a “bunker finder” or “bunker tour” seemed to take away from the direct podcast experience. Deciding to keep the mystery of the podcast alive and wanting to create a product my listeners would actually enjoy, I settled on a tap to win apocalypse simulator that would also host facts on how to survive certain end of the world scenarios.
Publishing strategy
The app benefits users with information about various different apocalyptic scenarios, tips to survive, and hints towards the ongoing podcast. There are tap to survive games such as pandemic related games that exist but none with the exact concept or styling as this app. As a mobile game, its function is to tap away boredom and entertain, while being a companion experience to the podcast itself.
The conclusion
Though the concept of creating an companion app to a podcast is kind of out there, Apocalypse Go hits all the right notes of informing, entertaining, and benefiting the user in a minimalistic yet analog styled “tap to win” simulator.
Experience the prototype here.